Danilo de Goede
Danilo de Goede
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The Cost of Reinforcement Learning for Game Engines: The AZ-Hive Case-study
We analyse the cost and efficiency of the AlphaZero approach when building a new game engine. Thus, we present our experience building AZ-Hive, an AlphaZero-based playing engine for the game of Hive.
Danilo de Goede
,
Duncan Kampert
,
Ana Lucia Varbanescu
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